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Grand Theft Auto V

Grand Theft Auto V is an action-adventure video game played from a third-person perspective in an open world environment...

Virtua Fighter 5

Virtua Fighter 5 is the latest game in Sega's Virtua Fighter series and direct sequel to Virtua Fighter 4: Final Tuned. ...

Brink

Brink is an immersive shooter that blends single-player, co-op, and multiplayer gameplay into one seamless experience, a...

Portal 2

Portal 2 is a first-person puzzle-platform video game developed by Valve Corporation. It is the sequel to the critically...

Crysis 2

Crysis 2 is a science fiction, first-person shooter video game developed by Crytex and published by Electronic Arts for ...

Homefront

Homefront is an upcoming first-person shooter video game developed by Kaos Studios and published by THQ for the Xbox 360...


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StarCraft II: Wings of Liberty - Cheatcodes

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Activision Blizzard will Cut 600 Staff

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Added on March 01, 2012 by chris


Activision Blizzard has confirmed that it will be chopping 600 staff employees from its payroll, as it loses World of Warcraft subscribers to free-to-play alternatives. The employees, spread across the company’s world-wide offices, are chiefly administrative staff. According to the company’s statement, around 90 per cent of the those laid off are from departments not akin to recreation development. While that leaves sixty developers facing the chop, the company is quick to point out that nobody from the World of Warcraft development team is affected by the move.

This last snippet of information comes despite the massively multiplayer online role-playing recreation continuing to lose subscribers: the seven year ancient recreation lost 700,000 subscribers in the third quarter of 2011, and while it still boasts 10.2 million players it’s not known how many of these continue to pay a monthly subscription and how many are simply taking advantage of the game’s transpose to a partial free-to-play model.

It’s this model which appears to be causing Activision Blizzard a real headache. As games like Guild Wars 2 appear on the horizon, offering a similar multiplayer taste to World of Warcraft but without the associated monthly subscription once the free play limit is reached, the company’s leading source of revenue is under threat.

‘Constant evaluation of teams and processes is necessary for the long-term health of any business. Over the last several years, we’ve grown our organisation tremendously and made large investments in our infrastructure in order to better serve our global community. However, as Blizzard and the industry have evolved we’ve also had to make some difficult decisions in order to address the changing needs of our company,’ claimed Mike Morhaime, company chief executive and co-founder of Blizzard Entertainment, in a statement to press. ‘Knowing that, it still does not make letting go of some of our team members any easier. We’re grateful to have had the opportunity to work with the people impacted by today’s announcement, we’re proud of the contributions they made here at Blizzard, and we wish them well as they move forward.’

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